Welcome To Tera Online Source


Your Premier Source for everything about the upcoming mmorpg Tera Online.


From the start, Bluehole hoped to realize a combat system that would set a new global standard. After careful consideration, it was decided that TERA's fight sequences should closely resemble real fight scenes. Hence, TERA will introduce omni-directional attacks, where distance and direction must be coordinated for weapons and spells to work; moreover, healers must continuously take new battle positions to cast spells. Also, depending on body weight ratio between a mob and player, an enemy hit will register a fall-back reflect. These are some of the innovative features in TERA.

Also, unlike games that claim to be a MMORPG by emphasizing action-style gameplay, TERA does not utilize zoning (section loading). All users will seamlessly move throughout the world, sharing a singular combat experience. Moreover, the foundation for the innovative combat system originates from the robust client/server technology. This breakthrough technology is one of the many revolutionary features developed by Bluehole to enhance the end-user experience.

Wednesday, September 16, 2009

Game News - 17th September 2009

Hey Guys,

Today it was announced that Tera is gonna have 6 races. The Aman, Castanics, Baraka, High Elves, Humans and Popori.

Also it was announced that the game will be released officially in 2010. It will be localized in different languages and released to the masses of North American and Europe.

The game will be P2P (Pay2Play)


Beta testing will be available but the date yet is yet unknown. You can subscribe to this website and we'll let you know when that happens or check this website regularly.

PVE Gameplay

Sunday, September 6, 2009

First Tera Online English Trailer

Back in June 2009 Tera Online, one of the most anticipated games of 2009 went into closed beta. Today, we bring you the first English trailer in HD.

TERA Class - Gladiator

TERA Class - Slayer

TERA Class - Priest

TERA Class - Archer

TERA Class - Sorcerer

TERA Class - Elementalist

TERA Class - Lancer

TERA Class - Warrior

TERA Class - Berserker

Tera Online Battle System

Tera Character Creation

How is Tera Online Different ?

TERA is clearly differentiated from World of Warcraft or Lineage II by

  • Dynamic battle system
  • Next generation graphics
  • Enhanced community experience

About Dynamic battle system. Action-like gameplay! Impressive battles! Facing the mob and repeatedly pressing a skill button is no longer exciting. Even the unprecedented hit title, WoW, doesn't deviate from the traditional combat system. From the start, the company hoped to realize a combat system that would set a new global standard. After careful consideration, it was decided that TERA's fight sequences should closely resemble real fight scenes. Hence, TERA will introduce omni-directional attacks, where distance and direction must be coordinated for weapons and spells to work; moreover, healers must continuously take new battle positions to cast spells. Also, depending on body weight ratio between a mob and player, an enemy hit will register a fall-back reflect. Also, TERA does not utilize zoning (section loading). All users will seamlessly move throughout the world, sharing a singular combat experience.

About Next generation graphics. Graphics that inspires all to play! TERA will offer high quality graphics, diverse choice of playable characters, and stunning animation and special effects. The visual quality of the game will be unrivaled.

About Enhanced community experience. Epic sized content, re-enforced community system! TERA will appeal to end-users seeking continuous content support without the sacrifice of high quality graphics. Even after a week… a month… a year… the game will pull the player deeper to the virtual world. The goal is to achieve the world's highest concurrent user load per server! Players in TERA will not only experience battles with higher concurrent users, but also encounter a revolutionized interaction system for political and economic professions. TERA will offer a stable, non-disruptive in-game social life.

Tera's Developers

A basic and very important question is, "Who is developing this MMORPG?".
We are here to give some information on this...

T.E.R.A is being published by HanGame, a popular South Korean online game portal operated by NHN Corporation. Also is being designed and programmed by Bluehole Studio.

Bluehole Studio was found on March 2007 by a serial entrepreneur Byung-Gyu Chang and former core members of NCsoft.

Bluehole's development team includes the former development team members of Lineage II including Producer, Lead Game Designer, Lead Programmer, and Art Director.

Bluehole Studio's vision is to become the preeminent MMORPG developer in the global market.
At the heart of Bluehole's mission is to create a world-wide blockbuster MMORPG.

To accomplish its goal, Bluehole started with an intense focus to acquire the core strengths of a preeminent MMORPG developer. From early on, the company attracted the most prominent of industry professionals that shared the vision to create the next flagship MMORPG for the global market.

Bluehole is firmly established with pioneers and innovators in the MMORPG industry to create a globally renowned game.

Currently Bluehole Studio has over 100 employees, mainly in the development side.

Company established at March 2007 and is located at Seoul (Korea)

About Tera Online

Tera is being designed and marketed for a global audience, not just a domestic Korean one.
Bluehole Studio has said they will be focusing on both the MMO aspect of the game and the RPG aspect of the game. This means that Bluehole is planning to focus on both the Community, Political and Economic aspects as well as the Character Immersion, Quests, and Battle aspects.
Also, they will use the creative and innovative "Non-target Battle System" to destroy the stereotype that a fight in a MMORPG is only Click on target, press F1, Press F2 then click on the next target...

About Community
Bluehole Studio has stated from the beginning that their goal was the set records for the highest concurrent user load per server. Though is may seem insurmountable, Bluehole has said that they believe it is an achievable goal, rather than just a desired goal. Hopefully, we will be looking as servers that can support 10000+ users on at once.
As for the very controversial issue of botting, Bluehole has not elaborated much on how they will be combating the issue. However, Bluehole said that they have a passion for making this game the best is can be for its players. Considering half of the development team quit their jobs at NCSoft to pursue this project, it may be that they actually mean it. Lastly, with a non-target battle system botting should be a lot harder, if not impossible.

About Political and Economic Systems
Bluehole Studio has stated that they want to keep these systems very open and very user determined. They said they "have no plans to create a faction system" similar to the one in WoW or in the upcoming Aion. They want guilds to be politically and diplomatically structured.

About Character Immersion, Quests, Interface and the Non-target Battle System
Bluehole Studio is, of course, publicizing the revolutionary concept of their "Non-target Battle System". However aside from the action-paced combat, they did not mention much in the way of quests. Do not despair though, they said that they are still working on the interface and other UI-related issues. So, for those that were saddened by that huge health bar, it may be condensed a bit in future updates.
As for character movement, the user will use the WASD keys to move. The mouse will be for rotating view points and for attacking (as in the left mouse button will be for swinging your weapon.) The number keys will be used for skills and other actions.

About Player versus Player Content
Bluehole Studio has not said much in the way of PvP Content. However they did mention that there will be large massive scale battles in a "free PvP" environment. So we think that they won't be Battlegrounds like in WoW, but free PvP like in L2.

Races & Classes

Tera will have 6 playable Races and 8 playable Classes. The 6 Races are the following:

  • Humans
  • Half Beasts
  • Elves
  • Lizards
  • Giants
  • Bears

The 8 Classes are the following:
  • Cleric
  • Mage
  • Battle Mage
  • Warrior
  • Knight
  • Assassin
  • Polearm
  • Unknown (???)


Short description about the Classes

Cleric: This is a healing, buffing and overall support class.

Mage: This is a total nuking class, heavy in damage but with in defense.

Battle Mage: This is a Hybrid of a warrior and a mage. It has a sword for Physical up close damage and also has skills like a mage.

Warrior: This is the standard melee damage dealer. This class prefers 2-handed swords, and has good defense with its heavy armor.

Knight: Big Shield, High Defense and a lance. Can shoot a ranged projectile at its target from the lance. Overall, weak damage output expected and very high defenses.

Assassin: Dual daggers (or short swords) high chance damage skills. This class is more of the melee speed class.

Polearm: They use heavy armor and a large pole arm. This class can hit several monster at once.