TERA is clearly differentiated from World of Warcraft or Lineage II by
About Dynamic battle system. Action-like gameplay! Impressive battles! Facing the mob and repeatedly pressing a skill button is no longer exciting. Even the unprecedented hit title, WoW, doesn't deviate from the traditional combat system. From the start, the company hoped to realize a combat system that would set a new global standard. After careful consideration, it was decided that TERA's fight sequences should closely resemble real fight scenes. Hence, TERA will introduce omni-directional attacks, where distance and direction must be coordinated for weapons and spells to work; moreover, healers must continuously take new battle positions to cast spells. Also, depending on body weight ratio between a mob and player, an enemy hit will register a fall-back reflect. Also, TERA does not utilize zoning (section loading). All users will seamlessly move throughout the world, sharing a singular combat experience.
About Next generation graphics. Graphics that inspires all to play! TERA will offer high quality graphics, diverse choice of playable characters, and stunning animation and special effects. The visual quality of the game will be unrivaled.
About Enhanced community experience. Epic sized content, re-enforced community system! TERA will appeal to end-users seeking continuous content support without the sacrifice of high quality graphics. Even after a week… a month… a year… the game will pull the player deeper to the virtual world. The goal is to achieve the world's highest concurrent user load per server! Players in TERA will not only experience battles with higher concurrent users, but also encounter a revolutionized interaction system for political and economic professions. TERA will offer a stable, non-disruptive in-game social life.
Welcome To Tera Online Source
Your Premier Source for everything about the upcoming mmorpg Tera Online.
From the start, Bluehole hoped to realize a combat system that would set a new global standard. After careful consideration, it was decided that TERA's fight sequences should closely resemble real fight scenes. Hence, TERA will introduce omni-directional attacks, where distance and direction must be coordinated for weapons and spells to work; moreover, healers must continuously take new battle positions to cast spells. Also, depending on body weight ratio between a mob and player, an enemy hit will register a fall-back reflect. These are some of the innovative features in TERA.
Also, unlike games that claim to be a MMORPG by emphasizing action-style gameplay, TERA does not utilize zoning (section loading). All users will seamlessly move throughout the world, sharing a singular combat experience. Moreover, the foundation for the innovative combat system originates from the robust client/server technology. This breakthrough technology is one of the many revolutionary features developed by Bluehole to enhance the end-user experience.
Sunday, September 6, 2009
How is Tera Online Different ?
Posted by Necrospasm at 9:09 AM
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